Sunday, January 8, 2012

Another Update (and mini-review): Sniper - Ghost Warrior

I've played Sniper - Ghost Warrior on Windows just to see if it's worth anymore headaches and while I see some merits on the game, there's one very serious problem with it. First, we should cover the good stuff.

The game looks great and it gets the basics of shooting targets down, which is nice. Audio department is well done though not entirely unique. Using the same engine as Call of Juarez ticks all of those boxes very easily.

There are merits to the game but there are also serious issues with the AI and stealth mechanics. The game has a bar at the bottom which tells you if you get spotted by enemies. On paper, it should help with the stealth elements of the game, but in practice, it's severely broken. Sometimes, enemies will be able to find you for inexplicable reasons despite the fact you are well hidden in the foliage. There are moments that when you pop out, the meter serves something of a countdown timer for enemies to spot you. And sometimes they can find you even if they are no larger than an ant, just because your head pops out. The AI is aggravating, but rectifiable with the age old save/load. This however turns the game into a case of trial and error. This crazy problem easily takes down the game several notches, which is a shame for a game with high presentation merits.

I'm disappointed in that the game fails to live up to its potential, but it's not beyond playing. That being said, I will no longer work on getting this running on WINE. It just ain't worth that kind of effort.

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