Well, the game finally worked! I installed it and then installed vcrun2010 and d3dx9 after (actually I forgot to do it before install!). The game wouldn't work so I decided to use the hot fix installer here. Frame rate was all over the place and starting a new game would just make it load forever. According to the Witcher forums, it's because the graphics card cannot hack the game, so I was forced to lower the resolution to 800x600. I'll work my way up from there because it's tiny. 1024x768 also doesn't work.
On a side note, the GOG release includes the Polish voice overs already!
Additional user.reg stuff:
HKCU\\Software\\Wine\\Direct3D
UseGLSL=disabled
Also, mouse warping is an issue. I remember now that the mouse wouldn't warp back so I had problems navigating and clicking on stuff. The pains I go through to play Witcher 2...
Showing posts with label Mouse Warp Hack. Show all posts
Showing posts with label Mouse Warp Hack. Show all posts
Thursday, May 3, 2012
Tuesday, May 1, 2012
Mouse warping seems to work??
I ran a test using Tomb Raider Underworld to see if the mouse warping code was working out of the box. Much to my surprise... it seems to be! I wonder if it's just because I used 1920x1080 resolution and force mouse overrides.
Cross fingers and hope the findings is true.
Monday, April 30, 2012
Update: Mouse Warp Patch Problem
I was hoping to slip in my ported mouse patch but it looks like 1.4 source has changed quite a few things in the mouse implementation. I got this error while compiling.
mouse.c: In function ‘dinput_mouse_hook’:
mouse.c:359: error: ‘SysMouseImpl’ has no member named ‘mapped_center’
mouse.c:359: error: ‘SysMouseImpl’ has no member named ‘mapped_center’
mouse.c: In function ‘dinput_mouse_hook’:
mouse.c:359: error: ‘SysMouseImpl’ has no member named ‘mapped_center’
mouse.c:359: error: ‘SysMouseImpl’ has no member named ‘mapped_center’
Looks like I will need to read the code to reintroduce the hack.
Sunday, December 25, 2011
Mass Effect 2 Demo and Wine: Getting there...
Am I a stubborn guy or what? I read a little bit about the issues and possible fix when I saw this forum discussion and a possible mouse hack patch for an older version of Wine (1.1.x). Here is the original patch.
I poked through the dinput.dll code and figured I should be updating the patch. I am 100% sure WineHq will not be accepting mouse hacks into their source so I don't think it will be of any good to submit it (Let me know otherwise).
Here is the patch From Pastebin With Love.
Labels:
Mass Effect,
Mouse Warp Hack,
wine,
X11,
Xinput2
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