Showing posts with label winepulse. Show all posts
Showing posts with label winepulse. Show all posts

Monday, August 8, 2011

Wine and Pulse Audio Update

Backporting a newer version of wine right now... and I bumped into a problem with mpg123 because of the 32-bit vs 64-bit references on /usr/include/mpg123.h.

I'm using the patch from this thread to get around that and I'm using the packages provided by Rune Svendsen to build this.

UPDATE:
It works! Running a game without having to use the Pulse Audio wrapper is a good thing. Begs to question why Ubuntu did not include the WinePulse patches in their releases.

Sunday, August 7, 2011

Fixing Wine and Pulse Audio

Well, I'm pretty much fed up with Pulse Audio. I'm not sure why Ubuntu ever went this route when it has caused so much audio incompatibilities with applications and games. Hacker Evolution: Untold and Trine are just a few games that lose all sound with this audio system and there's pretty much nothing I can do about it. (Side note: Cogs works splendidly well and it's a very good indie game).

After reading about winepulse, I'm about ready to backport some newer Wine versions with WinePulse integrated in it. We'll see how it goes, and hopefully everything works fine.