Showing posts with label Trine. Show all posts
Showing posts with label Trine. Show all posts
Thursday, April 17, 2014
Revisiting Ubuntu and Trine 2 Audio Issue
I'm still running some tests on a possible solution to the problem. I edited /etc/modprobe.d/alsa-base.conf and added the line: options snd-hda-intel model=auto. We'll see if it works.
Labels:
ALC888,
ALSA,
pulse audio,
pulseaudio,
Realtek,
Trine,
Ubuntu,
Ubuntu 13.10
Thursday, January 23, 2014
Losing sound on select games...
I've noticed that on some games, I lose sound not only on the game, but also on the entire desktop. It's an odd issue, but I believe I have finally found a possible cause. I have tried playing Natural Selection 2 and although I am happy that it comes with a Linux client, along with Trine 1 and 2, as well as Red Orchestra, the sound goes away until I reboot.
I decided to run ldd on it to see if there were clues. I noticed that when I compare it with games that don't exhibit this behaviour that NS2 has a link to libasound.so which I think is a sure sign that this is another one of those ALSA vs Pulse Audio conflicts. I will do more research, but this is a theory that is making a lot of sense at the moment.
I decided to run ldd on it to see if there were clues. I noticed that when I compare it with games that don't exhibit this behaviour that NS2 has a link to libasound.so which I think is a sure sign that this is another one of those ALSA vs Pulse Audio conflicts. I will do more research, but this is a theory that is making a lot of sense at the moment.
Labels:
ALSA,
Linux,
Natural Selection 2,
NS2,
pulse audio,
pulseaudio,
Red Orchestra,
Steam,
Trine,
Ubuntu,
Valve
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