Showing posts with label ALSA. Show all posts
Showing posts with label ALSA. Show all posts

Sunday, May 25, 2014

Update on Realtek ALSA

I figured I'd put this down for whoever ends up finding this post.  I'm buying a new sound card and disposing the onboard sound.  Whoever is having issues with the ALC line of sound cards can look into Realtek's ALSA fork.

Thursday, May 22, 2014

Random thoughts: Wii and Youtube PLUS Latest on ALSA

I've been playing around with the Youtube app from the Nintendo Shop Channel and the old Wii and it buffers like there's no tomorrow.  I found a tip online that suggested to set the MTU (Maximum transmission unit) to 1500 instead of 0.  A higher MTU means more data is being transmitted per packet.  This seemed to improve the Youtube streaming.

On ALSA and Ubuntu, the last bit of my research lead me to Realtek's own ALSA fork as the daily HDA drivers from Ubuntu do not do me any good.  I could not wrap my mind around trying to dkms it, so instead, I'm going to shop around for a decent sound card.

That's all!

Thursday, April 17, 2014

Revisiting Ubuntu and Trine 2 Audio Issue

I'm still running some tests on a possible solution to the problem.  I edited /etc/modprobe.d/alsa-base.conf and added the line: options snd-hda-intel model=auto.  We'll see if it works.

Thursday, January 23, 2014

Update on PulseAudio v ALSA

So, here I go again, diving into this PulseCrap and so, I've found that Ubuntu does come with the Pulse plugins for ALSA.  It's tucked inside libasound2-plugins but I'm starting to think this is the cause for my audio disappearing.  This reminds me of my OSS/ALSA days where sound contention causes the audio to just disappear.  Time to dive into the Launchpad bugs.

According to the archlinux blog, Trine 2 uses OpenAL, but I'm not certain if Natural Selection 2 uses that.  Still need to keep digging, though here's one interesting link I found.

Losing sound on select games...

I've noticed that on some games, I lose sound not only on the game, but also on the entire desktop. It's an odd issue, but I believe I have finally found a possible cause. I have tried playing Natural Selection 2 and although I am happy that it comes with a Linux client, along with Trine 1 and 2, as well as Red Orchestra, the sound goes away until I reboot.

I decided to run ldd on it to see if there were clues. I noticed that when I compare it with games that don't exhibit this behaviour that NS2 has a link to libasound.so which I think is a sure sign that this is another one of those ALSA vs Pulse Audio conflicts.  I will do more research, but this is a theory that is making a lot of sense at the moment.