Thursday, July 19, 2012

Splinter Cell: Double Agent - Not a WINE Problem

Took a while, but I've dug up enough evidence to point that this isn't a WINE issue.

Also, NVIDIA's 8800 cards were excluded from tests due to rendering errors during gameplay. While the game did run on our 8800, the Sam Fisher model was warped and twisted into a very strange shape making gameplay pretty much impossible, as the image shows below.

For what it's worth, if you run into these problems with the game, you can try these fixes to see if they do anything.  They didn't work on my end though.

Run the game with a "-ll" (double 'L's) flag on the game.
"/path/to/splinter/cell/double/agent/SCDALauncher.exe -ll"
or
"/path/to/splinter/cell/double/agent/SCDALauncher.exe -LL"
or
"/path/to/splinter/cell/double/agent/SCDA-Offline/System/SplinterCell4.exe -ll"
or
"/path/to/splinter/cell/double/agent/SCDA-Offline/System/SplinterCell4.exe -LL"

Then try to disable AA and AF.  Not sure what else to try if these don't work.  Driver update?  I don't know.

No comments: